Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Drift Mote

Source Starfinder #34: We’re No Heroes pg. 60

Drift Mote CR 1/2

XP 200
N Tiny outsider (extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +4

Defense

HP 11
EAC 9; KAC 10
Fort +0; Ref +2; Will +3
Defensive Abilities void adaptation; Immunities electricity

Offense

Speed fly 60 ft. (Su, perfect)
Ranged electrical discharge +3 (1d4 E)
Space 2-1/2 ft.; Reach 0 ft.
Offensive Abilities jolting cascade (15-ft. cone, 2d8 E, DC 11)
Spell-Like Abilities (CL 1st)
At will—dancing lights, daze (DC 13)

Statistics

STR -3; DEX +3; CON +1; INT -3; WIS +2; CHA +0
Skills Acrobatics +9 (+17 to fly), Stealth +9
Other Abilities tech phase

Ecology

Environment the Drift
Organization solitary or dance (3-5)

Special Abilities

Electrical Discharge (Su) As a ranged attack, a Drift mote can unleash an electrical blast with a range of 30 feet at a single target. This attack has the first arc 1d3 weapon special property.
Jolting Cascade (Su) Once per day, a Drift mote can create a wave of dangerous electricity in a 15-foot cone that deals 2d8 electricity damage. Creatures in the area of effect can attempt a DC 11 Reflex save for half damage.
Tech Phase (Su) Drift motes can pass through material objects (but not corporeal creatures) that contain mostly technological components. For instance, a Drift mote can enter a starship through the controls of an airlock door, but couldn’t pass through a solid steel bulkhead. The Drift mote must begin and end its turn outside of any object.

Description

Like the other natives of the strange hyperspace plane of the Drift, Drift motes aren’t well understood. Many planar scholars believe they were created when parts of the Plane of Air were pulled into the Drift and mutated by unknown energies. However, some religious sages proclaim that Drift motes are the stray, castoff thoughts of the goddess Triune given some form of life by strange planar energies.

Whatever their origin, Drift motes are tiny balls of electrical energy that flit aimlessly through the Drift until they sense passing starships. Instinctively attracted to the electrical currents within most vessels, a Drift mote enters a ship through its sensors or other technological components. Once inside a ship, a Drift mote moves haphazardly through the ship’s rooms and corridors, bouncing off walls, floors, and ceilings. As it travels, its random bursts of electrical energy often damage sensitive equipment or start fires. A Drift mote can be captured within a conductive cage surrounded by plastic, but most crews settle for destroying such a pest before it causes too much havoc. However, a Drift mote defends itself if attacked, unleashing a dangerous wave of jolting energy. Those familiar with Drift motes know to ground themselves as well as possible before confronting one to protect themselves from the electrical discharge.

Travelers in the Drift have reported seeing Drift motes that are much bigger than the norm, some the size of small starships, but these stories have been dismissed as either tall tales, the consequences of drunkenness, or the result of simply spending too much time in the Drift.